Yikes, has it really been two months since my last post here? I knew it had been a while, but I didn’t realize it had been quite that long. Well, let me at least not let March go by without a post. So, let’s see… the majority of the most recent posts on my blog […]
Category: Game Development
Posts about my game development process
Mutations and Puzzles
So, I said at the end of my last post that I ought to play and rate the other entries in the two game jams I’d recently participated in, and I… didn’t do that as soon or as much as I should have. It was a busy time; the spring semester just started the day […]
First Jam of 2021
So, it’s once again been a while since my last blog post, but I guess with the holidays (and having to get the grades in for the classes I’m teaching), I sort of have a good excuse? Anyway, though, one of the things I said in my last post that I was going to do […]
Well, dang. So. I did not enter Monsters and Minifigs in the Unity x LEGO® GameJam. I am very disappointed in myself for not entering Monsters and Minifigs in the Unity x LEGO® GameJam. I’m going to continue to work on it, but I had intended to enter it in the GameJam, and I am […]
Monsters and Minifigs
So, I’ve decided what I’m going to do for the Unity x LEGO® GameJam. I’m going to (try to) make an RPG, which I’ve tentatively decided to call “Monsters and Minifigs” (as is kind of given away by the post title here). Mostly what I’ve been doing so far is creating models for the game, […]
So, two months ago I tried out the then-in-beta LEGO® Microgame, and wrote a blog post about my experience. Well, the microgame is now apparently out of beta, and there’s a four-week Live Learning Series devoted to it… which is now almost over, its fourth and last session this coming Monday. (Though of course the […]
No Jam For Me
Well, maybe a little jam. Dang it. I was really, really looking forward to the Unity Create with Code Game Jam this weekend. A chance to get back into Unity, to challenge myself and see what I could create in a few days, to make a new game and see what I ended up with. […]
All Work and No Play…
So it’s been… over a month since my last post. Yeek. Sorry. There’s a reason for my absence… I just started a new job, and it’s been keeping me very busy. Before the pandemic, I was working as a studio teacher—I worked with kids on film sets. But then COVID-19 happened, and all film production […]
So last week Unity released a new LEGO® Microgame, and I said in my last blog post that I was going to try it out and probably make a post about it “tomorrow”. That “tomorrow” would have been last Thursday, and it is now the following Wednesday. What took me so long? Well, part of […]
So, this morning was the final session of the Create with Code Live Summer 2020 course, and the Graduation Play-a-thon. And while the course was definitely fun and illuminating, in one way I’m glad it’s over, because it means I can step away from my personal project for a while. For the last few weeks, […]