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An Incomplete Adventure

So, in late March, after not posting here for two months, I made a post called “Breaking the Silence“. “I’ll try not to let quite so much time go without a post again,” I said in the last paragraph of the post. And then I went silent for four months. Urgh. I’m sorry. The last […]

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Game Development Game Jams Unity

Monsters and Minifigs: Mission Failed

Well, dang. So. I did not enter Monsters and Minifigs in the Unity x LEGO® GameJam. I am very disappointed in myself for not entering Monsters and Minifigs in the Unity x LEGO® GameJam. I’m going to continue to work on it, but I had intended to enter it in the GameJam, and I am […]

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Game Development Game Jams Unity

Monsters and Minifigs

So, I’ve decided what I’m going to do for the Unity x LEGO® GameJam. I’m going to (try to) make an RPG, which I’ve tentatively decided to call “Monsters and Minifigs” (as is kind of given away by the post title here). Mostly what I’ve been doing so far is creating models for the game, […]

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Game Development Game Jams Learning Unity

Learning with LEGOs… a Later Look

So, two months ago I tried out the then-in-beta LEGO® Microgame, and wrote a blog post about my experience. Well, the microgame is now apparently out of beta, and there’s a four-week Live Learning Series devoted to it… which is now almost over, its fourth and last session this coming Monday. (Though of course the […]

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Game Development Game Jams Unity

All Work and No Play…

So it’s been… over a month since my last post. Yeek. Sorry. There’s a reason for my absence… I just started a new job, and it’s been keeping me very busy. Before the pandemic, I was working as a studio teacher—I worked with kids on film sets. But then COVID-19 happened, and all film production […]