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An Incomplete Adventure

So, in late March, after not posting here for two months, I made a post called “Breaking the Silence“. “I’ll try not to let quite so much time go without a post again,” I said in the last paragraph of the post. And then I went silent for four months. Urgh. I’m sorry. The last […]

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Game Development Game Jams Unity

No Jam For Me

Well, maybe a little jam. Dang it. I was really, really looking forward to the Unity Create with Code Game Jam this weekend. A chance to get back into Unity, to challenge myself and see what I could create in a few days, to make a new game and see what I ended up with. […]

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Game Development Learning

Create with Code Live: Personal Project Retrospective, and Next Steps

So, this morning was the final session of the Create with Code Live Summer 2020 course, and the Graduation Play-a-thon. And while the course was definitely fun and illuminating, in one way I’m glad it’s over, because it means I can step away from my personal project for a while. For the last few weeks, […]

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Game Development Learning

Last Day To Live: Week Five, Part Two

Today—about five minutes from the time I’m posting this—is the final session of the Create with Code Summer live course, the Graduation Play-a-thon. I don’t, of course, know whether Last Day to Live will be one of the games chosen to be played during the Play-a-thon, but just in case it was I wanted to […]

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Game Development Learning

Last Day to Live: Week Five, Part One

So I have hitherto been making one post a week about my progress on Last Day to Live, but here in the final week of the Create with Code Live course I figured I’d split things up into two… largely because I’m at a point where I have some visually distinctive images to show, since […]

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Game Development Learning

Last Day To Live, Week Four

So, I’ve had a lot to deal with this week and didn’t have as much time to work on Last Day To Live as I’d hoped, but I still got quite a bit done. Here’s a list of what’s new since last week, in the order I worked on them (more or less, though I […]

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Game Development Learning

Last Day To Live, Week Three

So, I’ve made some progress on Last Day To Live since my last post. I got through the Unity Learn Beginner Programming course, and used what I’d learned there to redo the player control code using a state-based machine, which made the code a lot cleaner… and made it much easier than it would have […]

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Learning

Unity Create With Code Prototype Review

So, in addition to the personal project, the Unity Create with Code Live course (as well as the regular non-live Create with Code course) includes five “prototypes”, mini-games that the learner creates over the course of the… course. Although I’m still working on my personal project (and that’s what the last two posts have been […]

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Game Development Learning

Last Day To Live, Week Two

Well, admittedly, I’m a little behind schedule at this point. According to the timeline in my Project Design Document, I was supposed to implement at least one enemy and the UI by… Saturday. I didn’t. I said in my last post that I didn’t want to get too far into the weeds of implementing enemies […]

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Game Development Learning

Last Day To Live, Week One

Okay, yikes, that title sounds ominous, so I should clarify. (Though it also sounds a bit self-contradictory… how can you have Week One of a day?) The Last Day to Live is the title of a game. Or… will be the title of a game. It’s the game I’m creating for my personal project in […]