So it’s been… over a month since my last post. Yeek. Sorry. There’s a reason for my absence… I just started a new job, and it’s been keeping me very busy. Before the pandemic, I was working as a studio teacher—I worked with kids on film sets. But then COVID-19 happened, and all film production […]
Author: March Miskin
Hi, I'm March Miskin, and this is my blog, so if you want to know more about me... read the blog, I guess.
So last week Unity released a new LEGO® Microgame, and I said in my last blog post that I was going to try it out and probably make a post about it “tomorrow”. That “tomorrow” would have been last Thursday, and it is now the following Wednesday. What took me so long? Well, part of […]
Roll-a-Ball (Unity Learning Project)
So. Thus far most of my posts on this blog have been about my Create with Code Live personal project, Last Day to Live. That’s because for the last few weeks, that’s what I’d been spending most of my time on. But it’s not the only thing I’d been spending time on, or even the […]
So, this morning was the final session of the Create with Code Live Summer 2020 course, and the Graduation Play-a-thon. And while the course was definitely fun and illuminating, in one way I’m glad it’s over, because it means I can step away from my personal project for a while. For the last few weeks, […]
Today—about five minutes from the time I’m posting this—is the final session of the Create with Code Summer live course, the Graduation Play-a-thon. I don’t, of course, know whether Last Day to Live will be one of the games chosen to be played during the Play-a-thon, but just in case it was I wanted to […]
So I have hitherto been making one post a week about my progress on Last Day to Live, but here in the final week of the Create with Code Live course I figured I’d split things up into two… largely because I’m at a point where I have some visually distinctive images to show, since […]
Last Day To Live, Week Four
So, I’ve had a lot to deal with this week and didn’t have as much time to work on Last Day To Live as I’d hoped, but I still got quite a bit done. Here’s a list of what’s new since last week, in the order I worked on them (more or less, though I […]
Last Day To Live, Week Three
So, I’ve made some progress on Last Day To Live since my last post. I got through the Unity Learn Beginner Programming course, and used what I’d learned there to redo the player control code using a state-based machine, which made the code a lot cleaner… and made it much easier than it would have […]
Unity Create With Code Prototype Review
So, in addition to the personal project, the Unity Create with Code Live course (as well as the regular non-live Create with Code course) includes five “prototypes”, mini-games that the learner creates over the course of the… course. Although I’m still working on my personal project (and that’s what the last two posts have been […]
Last Day To Live, Week Two
Well, admittedly, I’m a little behind schedule at this point. According to the timeline in my Project Design Document, I was supposed to implement at least one enemy and the UI by… Saturday. I didn’t. I said in my last post that I didn’t want to get too far into the weeds of implementing enemies […]