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Game Development Learning

Last Day To Live, Week Four

So, I’ve had a lot to deal with this week and didn’t have as much time to work on Last Day To Live as I’d hoped, but I still got quite a bit done. Here’s a list of what’s new since last week, in the order I worked on them (more or less, though I […]

Categories
Game Development Learning

Last Day To Live, Week Three

So, I’ve made some progress on Last Day To Live since my last post. I got through the Unity Learn Beginner Programming course, and used what I’d learned there to redo the player control code using a state-based machine, which made the code a lot cleaner… and made it much easier than it would have […]