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Game Development Learning

Last Day To Live: Week Five, Part Two

Today—about five minutes from the time I’m posting this—is the final session of the Create with Code Summer live course, the Graduation Play-a-thon. I don’t, of course, know whether Last Day to Live will be one of the games chosen to be played during the Play-a-thon, but just in case it was I wanted to […]

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Game Development Learning

Last Day to Live: Week Five, Part One

So I have hitherto been making one post a week about my progress on Last Day to Live, but here in the final week of the Create with Code Live course I figured I’d split things up into two… largely because I’m at a point where I have some visually distinctive images to show, since […]

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Game Development Learning

Last Day To Live, Week Four

So, I’ve had a lot to deal with this week and didn’t have as much time to work on Last Day To Live as I’d hoped, but I still got quite a bit done. Here’s a list of what’s new since last week, in the order I worked on them (more or less, though I […]

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Game Development Learning

Last Day To Live, Week Three

So, I’ve made some progress on Last Day To Live since my last post. I got through the Unity Learn Beginner Programming course, and used what I’d learned there to redo the player control code using a state-based machine, which made the code a lot cleaner… and made it much easier than it would have […]

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Game Development Learning

Last Day To Live, Week Two

Well, admittedly, I’m a little behind schedule at this point. According to the timeline in my Project Design Document, I was supposed to implement at least one enemy and the UI by… Saturday. I didn’t. I said in my last post that I didn’t want to get too far into the weeds of implementing enemies […]

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Game Development Learning

Last Day To Live, Week One

Okay, yikes, that title sounds ominous, so I should clarify. (Though it also sounds a bit self-contradictory… how can you have Week One of a day?) The Last Day to Live is the title of a game. Or… will be the title of a game. It’s the game I’m creating for my personal project in […]