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An Incomplete Adventure

So, in late March, after not posting here for two months, I made a post called “Breaking the Silence“. “I’ll try not to let quite so much time go without a post again,” I said in the last paragraph of the post. And then I went silent for four months. Urgh. I’m sorry. The last […]

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Education Game Development JavaScript Unity

Breaking the Silence

Yikes, has it really been two months since my last post here? I knew it had been a while, but I didn’t realize it had been quite that long. Well, let me at least not let March go by without a post. So, let’s see… the majority of the most recent posts on my blog […]

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Adventure Games Game Jams Unity

The Drink of Immortality

So, on Sunday I completed a submission for yet another game jam—Mini Jam 72, “Adventure”. So if I completed it on Sunday, why am I only posting about it now? Well, mostly because of time issues. Due to the game jam, I didn’t get as much sleep over the weekend as I should have—especially since […]

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Game Development Game Jams Learning

Mutations and Puzzles

So, I said at the end of my last post that I ought to play and rate the other entries in the two game jams I’d recently participated in, and I… didn’t do that as soon or as much as I should have. It was a busy time; the spring semester just started the day […]

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Game Jams Learning Unity

A World in Pieces

So, over the weekend I participated in another game jam: Mini Jam 71, the latest installment of a biweekly game jam where each jam involves both an optional theme and a required limitation. This time the theme was “Puzzles”, and the limitation was that each entry had to combine two different game genres. This, incidentally, […]

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Game Development Game Jams Unity

First Jam of 2021

So, it’s once again been a while since my last blog post, but I guess with the holidays (and having to get the grades in for the classes I’m teaching), I sort of have a good excuse? Anyway, though, one of the things I said in my last post that I was going to do […]

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Game Development Game Jams Unity

Monsters and Minifigs: Mission Failed

Well, dang. So. I did not enter Monsters and Minifigs in the Unity x LEGO® GameJam. I am very disappointed in myself for not entering Monsters and Minifigs in the Unity x LEGO® GameJam. I’m going to continue to work on it, but I had intended to enter it in the GameJam, and I am […]

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Game Development Game Jams Unity

Monsters and Minifigs

So, I’ve decided what I’m going to do for the Unity x LEGO® GameJam. I’m going to (try to) make an RPG, which I’ve tentatively decided to call “Monsters and Minifigs” (as is kind of given away by the post title here). Mostly what I’ve been doing so far is creating models for the game, […]

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Game Development Game Jams Learning Unity

Learning with LEGOs… a Later Look

So, two months ago I tried out the then-in-beta LEGO® Microgame, and wrote a blog post about my experience. Well, the microgame is now apparently out of beta, and there’s a four-week Live Learning Series devoted to it… which is now almost over, its fourth and last session this coming Monday. (Though of course the […]

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Game Development Game Jams Unity

No Jam For Me

Well, maybe a little jam. Dang it. I was really, really looking forward to the Unity Create with Code Game Jam this weekend. A chance to get back into Unity, to challenge myself and see what I could create in a few days, to make a new game and see what I ended up with. […]